![hyperspin project playstation links hyperspin project playstation links](http://hyperspin-fe.com/uploads/monthly_02_2014/post-61945-142870622545.jpg)
- Hyperspin project playstation links movie#
- Hyperspin project playstation links 1080p#
- Hyperspin project playstation links update#
- Hyperspin project playstation links rar#
- Hyperspin project playstation links Ps4#
Playstation2 840 games (wrong, see update below, more added)
![hyperspin project playstation links hyperspin project playstation links](https://i.ytimg.com/vi/8eOHPhWJpP8/maxresdefault.jpg)
Mame (complete, those people offering Mame on DVD do not include all CHD files(137gigs worth which would be more than 32 disks just for the CHD's) but my set does include all of them) Approx 3000 working games not including clones(which is then 7000) The previous setup had a different mess for every game which took up more disk space and made it harder to update. I also combined Mess into one installation. I used mess where ever possible because it has the easiest to configure interface using TAB. I added the dragon's lair prototype rom and video set which plays differently from the final release. Galaxy Ranger and Roadblaster had the wrong rom names in their setup so they did not even work. Every MESS emulated game failed to load because the hyperloader script had an invalid line in the command line so I had to fix all of those instances. You just have to go through ini files and try changes until you find the right line.įor example, AAE was set to force 4:3 aspect ratio which crushed even horizontal games into a narrow rectangle in the middle of the screen, Actionmax had the wrong key setup so it was unplayable and there was no config utility to set the correct keys. I had to rebuild it myself and fix every single emulator and figure out the settings which is not easy because many of the emulators have zero documentation. Some games were displayed with the incorrect aspect ratio, paths were wrong, files were missing, it was a mess. It had the video files but was completely setup wrong. It was supposed to be complete and setup.
Hyperspin project playstation links rar#
I tried downloading a hyperspin torrent of an allegedly setup system only to find it was 99.4% complete and it was a rar file set so it would not extract even 10% of the files.
![hyperspin project playstation links hyperspin project playstation links](http://199.101.98.242/media/images/37199-Mortal_Kombat_Trilogy_[NTSC-U]-1.jpg)
This project finally gave me a chance to use all the starcade and other videos I have collected over the years. I scanned the original panel for sizing and used it as a guide to layout my buttons and make sure everything would fit. What would Nolan Bushnell have said in 1971 if he knew this would be possible someday?: "Huh?" I had to split this page into a second page which explains how I actually built the control panel and setup the box.
Hyperspin project playstation links movie#
I have seen some fancy games packed with movies, but who watches a movie standing in front of an arcade game? This one is pure arcade and console games baby!īelow is how I setup my 2-Player Computer Space to play almost 22,000 games. No movie filler or non-arcade junk polluting my drives either. Mine may only be a two player machine, but it has four terabytes of games, arcade related videos, cheats, and more. My Emulator Machine is bigger than yours.
Hyperspin project playstation links Ps4#
This prototype will serve as the first development kit for PS4 developers that are as enthusiastic about this new medium as we are.Īt GDC 2014 this week, attendees will be able to check out Project Morpheus in action at the SCEA booth through a handful of technology demos.HyperSpin Setup On My Computer Space (2-Player) The prototype for Project Morpheus is the culmination of our work over the last 3+ years as we’ve refined our vision for VR. In addition to PlayStation Camera, Project Morpheus works with DUALSHOCK 4 Wireless Controller and PlayStation Move to deliver an easy-to-use, plug-and-play VR experience. Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation. Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
Hyperspin project playstation links 1080p#
Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. This new technology will deliver a sense of presence, where you as the player actually feel like you’re inside the game and your emotions feel that much more real. I have long dreamed about VR and the possibilities it brings in regards to game development. Virtual reality is the next innovation from SCE that we believe will shape the future of games. Greetings from GDC 2014! Earlier this evening, I had the pleasure to introduce Project Morpheus, SCE’s prototype virtual reality (VR) system that works with PS4.